6 Replies - 1321 Views - Last Post: 09 September 2009 - 01:51 PM

#1 xnewix   User is offline

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Turn based strategy game

Posted 29 August 2009 - 07:40 AM

Hi,

The game is to be a turn based strategy game, in which the player competes for world domination, via Military, Economical, or technological means.

The player will also have the option of playing the combats and invasions it recieves in a real time combat simulation.

At current we specifically need, more than anything C++ programmers.
We will be developing for Windows.

Period
The period/setting that we shall be bassing our game on is the Ancient Greek culture.

Technolagy
We will be using C++ to program
Fmod
ORGE 3D
Blender/ or any other preferance that you may have

Who we need

[b]current / job title/
(3) C++ Programmers()
()Graphics Programmers
()Sound/Audio Programmers
(1)Network Programmers

(1)Sound Composers
(1)Artists (and concept art)
(1)Writers
(0)3D Modlers
(1)Historical Expertise

We also need people to who are learned in the following areas

greek warfare
army structure
naval power
weapons and armour
mythology
conquests
famous battles - victories and losses
teritory
trade.

If you are interrested at all, reply below with your e-mail address or send me a mail at [email protected]

This post has been edited by xnewix: 30 August 2009 - 06:00 AM


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Replies To: Turn based strategy game

#2 xnewix   User is offline

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Re: Turn based strategy game

Posted 30 August 2009 - 10:31 PM

you can now access our basic framework for the game here, it's not much but it's the beginning of something bigger

https://ageofgreeksd...eeksdevs/trunk/

This post has been edited by xnewix: 31 August 2009 - 02:45 PM

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#3 xnewix   User is offline

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Re: Turn based strategy game

Posted 31 August 2009 - 02:45 PM

Since last week things have been coming along nicley . . . . . . well, almost.

Story line
When we first came up with our game idea we decided that we wanted something a bit different, a sence of uniquness. So instead of producing just another monster bashing game, we came up with . . . an Idea!. In-game plots.
Even though we are developing a turn based stategy we e will also accomadate and develop an rpg based plot for our characters to follow. As the story unfolds the characters become stronger and different paths become available.

Appart from working on the story plot our team have writen up a few base descriptions of ingame buildings detailing their uses. Eventually these descriptions will be placed in seperate text files contaning these descriptions. It's all good, eventully

The Programing

Annoyances
At the moment if we want to add room for an extra building into a territory we have to write about 2-3 functions and add maybe 2-3 extra varables into the .h file.
After this rather annoying task, we then must change all the max_buildings numbers and finaly alter the main file where the new list is created to accept an extra
int.
Not to mention all the other places we'd have to declare the new building slot.

Basicaly the functionality is rubbish, as it takes to long to add extra content to the game.

Good Times
On the actual development side of things you can take a look at the source code for the network and graphics framework here. It's not much at the moment but the bases is there, which is good.
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#4 Crazy_Learner   User is offline

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Re: Turn based strategy game

Posted 07 September 2009 - 03:06 PM

View Postxnewix, on 31 Aug, 2009 - 01:45 PM, said:

At the moment if we want to add room for an extra building into a territory we have to write about 2-3 functions and add maybe 2-3 extra varables into the .h file.
After this rather annoying task, we then must change all the max_buildings numbers and finaly alter the main file where the new list is created to accept an extra
int.
Not to mention all the other places we'd have to declare the new building slot..


Use
#define MAX_BUILDINGS 500



then you change 1 variable and the whole program that calls that variable changes
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#5 xnewix   User is offline

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Re: Turn based strategy game

Posted 08 September 2009 - 06:29 AM

Crazy_Learner: The simplist things don't ever occur to us lol, thanks. We've already done it.

We recently had another 2 programmers join our team, in the last week.
And our code for conducting building upgrades is getting somewhere. All that is left to do, is introduce the code for building requirments.
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#6 diego_pmc   User is offline

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Re: Turn based strategy game

Posted 09 September 2009 - 01:24 PM

View Postxnewix, on 9 Sep, 2009 - 11:07 AM, said:

hey. nice work!
perhaps you would be interested in work on a scripting system for us. you seam to be just the person where looking for. We need someone to help at writing scripts for our single player games, as well as reading in data from files.

if you want to find out more please visit

http://ageofgreeks.d...b.com/forum.htm

Sounds interesting and I always had a thing for open source collaborative projects. ;) But I haven't perfectly understood if you want me to develop a scripting system/language or to help with writing the plot.

This post has been edited by diego_pmc: 09 September 2009 - 02:06 PM

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#7 xnewix   User is offline

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Re: Turn based strategy game

Posted 09 September 2009 - 01:51 PM

We wish for you to develop the scripting/language(lots of work :) ), not the plots.
However we will also need scripting for our plots as they will need objectives/missions for players to complete.

Hope your still intrested, if you are, feel free to sign up on the website, and I'll send you a load of details later.
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