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Introduction to object manipulation AS3, changing a objects properties through functions and listeners Rate Topic: -----

#1 calebjonasson   User is offline

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Posted 03 January 2010 - 12:33 PM

Intro to AS3: Using Mouse Events to Control an Object
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For this creation we are first going to need event listeners in the project. An event listener is something that reacts when an event happens. So within the project we have a fade in and fade out button. Both of these buttons have event listeners that are given instructions on what to do when the event occurs. So in this example we are going to use the rotate left event listener which looks as follows.

 rotate_left_btn.addEventListener(MouseEvent.MOUSE_DOWN, onRotateLeft);

This states that for the instance rotate_left_btn it will add an event listener and that event listener is a mouse event that will take place when the mouse button has been pressed down on. Then it will link to the onRotateLeft function.

//Functions for Rotation
	function onRotateLeft(evt:MouseEvent):void {
	box.rotation -= 10;

Note: Take note that information after two forward slashes is read as a comment and will not effect your code in any way. //Comments end when the line ends.

The function above declares that it is first a function then names it onRotationLeft. After naming the function the code will declare that this function has a mouse event then is posted as void. On the next line we state that we want there to be a left rotation so we use -=10; then end the function with a closing bracket and a semicolon.

Later in the code we have some new mouse events and function that are not mouse buttons but drag actions with the mouse. Theses are created the same way that the other mouse buttons where, there is a function and an event listener but note the front of the event listener where we declare box at the beginning so it will only work when we click down and drag the box.
The Stage

What you will need on your stage is first a movie clip with an instance name of box. Now you will need the button images, these don’t need to be pretty they just need to be functional. The layout is up to you but if you need an example click the link before the action script code to view the SWF file.
The button instances are as follows:






The Action script side of things

//Assigning movements with Functions
	function onmoveLeft(evt:MouseEvent):void {
	box.x -= 20;
	function onmoveRight (evt:MouseEvent):void {
	box.x += 20;Mouse Events: Controlling a Box
	function onmoveUp(evt:MouseEvent):void {
	box.y -= 10;
	function onmoveDown (evt:MouseEvent):void {
	box.y += 10;
	//Move Mouse Events
	move_left_btn.addEventListener(MouseEvent.MOUSE_DOWN, onmoveLeft);
	move_right_btn.addEventListener(MouseEvent.MOUSE_DOWN, onmoveRight);
	move_up_btn.addEventListener(MouseEvent.MOUSE_DOWN, onmoveUp);
	move_down_btn.addEventListener(MouseEvent.MOUSE_DOWN, onmoveDown);
	scale_up_btn.addEventListener(MouseEvent.MOUSE_DOWN, onScaleUp);
	scale_down_btn.addEventListener(MouseEvent.MOUSE_DOWN, onScaleDown);
	//Rotation Mouse Events
	rotate_left_btn.addEventListener(MouseEvent.MOUSE_DOWN, onRotateLeft);
	rotate_right_btn.addEventListener(MouseEvent.MOUSE_DOWN, onRotateRight);
	//Fading Mouse Events
	fade_in_btn.addEventListener(MouseEvent.MOUSE_DOWN, onFadeIn);
	fade_out_btn.addEventListener(MouseEvent.MOUSE_DOWN, onFadeOut);
	//Toggles the Visibility
	toggle_visible_btn.addEventListener(MouseEvent.MOUSE_UP, onToggleVisible);
	//Functions For Scaling
	function onScaleUp(evt:MouseEvent):void {
	box.scaleX += 0.1;
	box.scaleY += 0.1;
	function onScaleDown(evt:MouseEvent):void {
	box.scaleX -= 0.1;
	box.scaleY -= 0.1;
	//Functions for Rotation
	function onRotateLeft(evt:MouseEvent):void {
	box.rotation -= 10;
	function onRotateRight(evt:MouseEvent):void {
	box.rotation += 10;
	//Function For Fade in and Fade Out
	function onFadeIn(evt:MouseEvent):void {
	box.alpha += 0.1;
	function onFadeOut (evt:MouseEvent):void {
	box.alpha -= 0.1;
	//Toggle Button to change Visibility
	function onToggleVisible(evt:MouseEvent):void {
	box.visible = !box.visible;
	function onstartDrag(evt:MouseEvent):void {;
	function onstopDrag(evt:MouseEvent):void {;


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