Game Engines for VB.net

A list of game engines for vb.net

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10 Replies - 38700 Views - Last Post: 21 November 2010 - 06:50 AM

#1 biggerB   User is offline

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Game Engines for VB.net

Posted 30 July 2010 - 07:34 AM

*
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Often you come across many game engines for Java and everyone has heard of the XNA Game engine for C#.. So I thought it would be a good Idea to make a list of Game engines for VB.net.

3D CakeWalk
Rating 6/10
Price: $50 (Trial with many limitations)
Download Here


3D State
Rating 5/10
Price: Free(Non-Commercial), $899(Commercial)
Website


Un-Real Engine
Rating 8/10
Price: (Different Licences)
Website


Axiom 3D
Rating 6.5/10
Price: Free
Website


CadFaster Engine
Rating: 6/10
Price: (Different Licences including 14 day Trial)
Website


DX Studio
Rating: 9/10
Price: $98 to $735 (4-different licences) and free version
Website


FlatRedBall (2.5D Engine)
Rating: 5/10
Price: Free
Website


Leadwerks Engine 2
Rating: 8/10
Price: $249
Website


MNCadBuilder
Rating: 6/10
Price: $84.13
Website


Ovorp (2D)
Rating: 4/10
Price: Free
Download


Reactor 3D Engine (AKA XNA For VB.net)
Rating: 7.5/10
Price: (Production Closed visit site for more details)
Website


Visual 3D.net (Previously RealmForge)
Rating: 8.5/10
Price: From $185 to $9,950 (Four Licences)
Website


TrueVision3d
Rating: 8.5/10
Price: $150 (free version; contains watermark)
Website


XSuite Engine
Rating: 4.5/10
Price: Free
Website

This post has been edited by biggerB: 30 July 2010 - 07:39 AM


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#2 raziel_   User is offline

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Re: Game Engines for VB.net

Posted 30 July 2010 - 07:45 AM

nice a very good list. i am currently making a bomber man remix :D
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#3 Adkins   User is offline

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Re: Game Engines for VB.net

Posted 27 September 2010 - 06:24 AM

Could you expand on why Ovorp 2D and XSuite Engine got low scores? Also are they good for the price or just down right not that good?
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#4 biggerB   User is offline

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Re: Game Engines for VB.net

Posted 28 September 2010 - 01:56 AM

Well most of the ratings here are from sites around the internet where there is a rating system in place... (Except from the unreal Engine... I had to use it and then rate it myself...)
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#5 lordofduct   User is offline

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Re: Game Engines for VB.net

Posted 30 September 2010 - 07:50 AM

XNA though suggested for use with C# can actually be used with VB.Net if you want. Just import library and go. There's no templates like there are C# templates, but you could easily port the simple templates over pretty easy, they usually only really consist of like 2 classes with minimal code in each.

I also wouldn't really call XNA an 'engine', it's a framework. It's a collection of classes that you can use as a foundation for integrating managed code into the graphics processor. It's like managed DirectX w/ some extra stuff and for .Net.


As that goes, any .Net engine can technically be used in VB. The only time it can't is

a ) any templates would need to be ported or not used
b ) any 3rd party tools that generate C# code couldn't be used (take for instance the FlatRedBall engine that has separate tools that edit and modify your C# solution for you... they can't be used).




And why is udk on that list? UDK isn't written for use with .Net... it's all in C++ underneath and you as a developer only have access through with UnrealScript, their unique java like language that is GOD AWFUL. Unless that is you get the full license, in which case you can get access to the underlying C++ code... but hey, if you have that kind of money to blow on a videogame engine, you probably are in the industry anyways and wouldn't be here in this thread.

Unless that is they changed it up in the last few months (haven't messed with UDK since June), but I highly doubt anything popped up that fast...

This post has been edited by lordofduct: 30 September 2010 - 07:57 AM

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#6 VisualStudio2010   User is offline

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Re: Game Engines for VB.net

Posted 06 November 2010 - 10:55 PM

Wow! Good list. Do you think you can suggest me a free one? Thanks. It should be a beginners one. I am just starting to code in VB.
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#7 RetardedGenius   User is offline

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Re: Game Engines for VB.net

Posted 19 November 2010 - 12:44 PM

View PostNoBrain, on 30 July 2010 - 01:45 PM, said:

nice a very good list. i am currently making a bomber man remix :D

That game is epic, I loved the PS1 version of it - I can't recall the name.


Anyway, isn't VB.NET a bad language to program games with? Surely C++ or Objective C would be better? :huh:
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#8 lordofduct   User is offline

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Re: Game Engines for VB.net

Posted 19 November 2010 - 12:51 PM

View PostRetardedGenius, on 19 November 2010 - 11:44 AM, said:

View PostNoBrain, on 30 July 2010 - 01:45 PM, said:

nice a very good list. i am currently making a bomber man remix :D

That game is epic, I loved the PS1 version of it - I can't recall the name.


Anyway, isn't VB.NET a bad language to program games with? Surely C++ or Objective C would be better? :huh:


One would assume. But that's just the standard out there (C++ being the kind of the town). But that doesn't mean you can't move away from it (most engines have their own scripting language on top of the engine unerneath...like unrealscript, boo, some even use C# as a scripting language).

The question is should you be building it in .Net... to which I say you can. There is certainly support for it, several engines built around .Net, strong support from Microsoft, it can even be compiled to run on the XBOX 360. Most .Net developers who make games use C#, and C# is what is officially supported for XNA. But really a C# preference is a dialect preference. I personally would use C# myself, but nothing is stopping people from using VB. THOUGH of course, tutorials and the sort out there are going to be in C# more often than VB... and you're going to end up needing to learn C# to communicate and read these tutorials/articles/resources.

That and VB sucks (oops, I didn't mean that... :P)
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#9 RetardedGenius   User is offline

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Re: Game Engines for VB.net

Posted 19 November 2010 - 07:06 PM

No I agree, I didn't choose VB.NET, my teacher did, I don't blame him though as Computing isn't exactly an easy subject to teach, which languages do you think I should teach myself in Parallel?
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#10 biggerB   User is offline

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Re: Game Engines for VB.net

Posted 21 November 2010 - 03:39 AM

Well once you understand the basics of the .net framework.. its really just a matter of changing the writing of your code to go to C#..

@RetardedGenius Chinese or Hebrew.. :D
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#11 RetardedGenius   User is offline

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Re: Game Engines for VB.net

Posted 21 November 2010 - 06:50 AM

View PostbiggerB, on 21 November 2010 - 09:39 AM, said:

Well once you understand the basics of the .net framework.. its really just a matter of changing the writing of your code to go to C#..

@RetardedGenius Chinese or Hebrew.. :D

:D We're all going to be speaking Chinese soon anyway... :whistling:
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