// Array class definition with overloaded operators.
#ifndef ARRAY_H
#define ARRAY_H
#include <iostream>
using std::ostream;
using std::istream;
class Array
{
friend ostream &operator<<( ostream &, const Array & );
friend istream &operator>>( istream &, Array & );
public:
Array( int = 5 ); // default constructor
Array( const Array & ); // copy constructor
~Array(); // destructor
int getSize() const; // return size
const Array &operator=( const Array & ); // assignment operator
bool operator==( const Array & ) const; // equality operator
// inequality operator; returns opposite of == operator
bool operator!=( const Array &right ) const
{
return ! ( *this == right ); // invokes Array::operator==
} // end function operator!=
// subscript operator for non-const objects returns modifiable lvalue
int &operator[]( int );
// subscript operator for const objects returns rvalue
int operator[]( int ) const;
private:
int size; // pointer-based array size
int *ptr; // pointer to first element of pointer-based array
}; // end class Array
#endif
Array.cpp
// Array class member- and friend-function definitions.
#include <iostream>
using std::cerr;
using std::cout;
using std::cin;
using std::endl;
#include <iomanip>
using std::setw;
#include <cstdlib> // exit function prototype
using std::exit;
#include "Array.h" // Array class definition
// default constructor for class Array (default size 5)
Array::Array( int arraySize )
{
size = ( arraySize > 0 ? arraySize : 5 ); // validate arraySize
ptr = new int[ size ]; // create space for pointer-based array
for ( int i = 0; i < size; i++ )
ptr[ i ] = 0; // set pointer-based array element
} // end Array default constructor
// copy constructor for class Array;
// must receive a reference to prevent infinite recursion
Array::Array( const Array &arrayToCopy )
: size( arrayToCopy.size )
{
ptr = new int[ size ]; // create space for pointer-based array
for ( int i = 0; i < size; i++ )
ptr[ i ] = arrayToCopy.ptr[ i ]; // copy into object
} // end Array copy constructor
// destructor for class Array
Array::~Array()
{
delete [] ptr; // release pointer-based array space
} // end destructor
// return number of elements of Array
int Array::getSize() const
{
return size; // number of elements in Array
} // end function getSize
// overloaded assignment operator;
// const return avoids: ( a1 = a2 ) = a3
const Array &Array::operator=( const Array &right )
{
if ( &right != this ) // avoid self-assignment
{
// for Arrays of different sizes, deallocate original
// left-side array, then allocate new left-side array
if ( size != right.size )
{
delete [] ptr; // release space
size = right.size; // resize this object
ptr = new int[ size ]; // create space for array copy
} // end inner if
for ( int i = 0; i < size; i++ )
ptr[ i ] = right.ptr[ i ]; // copy array into object
} // end outer if
return *this; // enables x = y = z, for example
} // end function operator=
// determine if two Arrays are equal and
// return true, otherwise return false
bool Array::operator==( const Array &right ) const
{
if ( size != right.size )
return false; // arrays of different number of elements
for ( int i = 0; i < size; i++ )
if ( ptr[ i ] != right.ptr[ i ] )
return false; // Array contents are not equal
return true; // Arrays are equal
} // end function operator==
// overloaded subscript operator for non-const Arrays;
// reference return creates a modifiable lvalue
int &Array::operator[]( int subscript )
{
// check for subscript out-of-range error
if ( subscript < 0 || subscript >= size )
{
cerr << "\nError: Subscript " << subscript
<< " out of range" << endl;
exit( 1 ); // terminate program; subscript out of range
} // end if
return ptr[ subscript ]; // reference return
} // end function operator[]
// overloaded subscript operator for const Arrays
// const reference return creates an rvalue
int Array::operator[]( int subscript ) const
{
// check for subscript out-of-range error
if ( subscript < 0 || subscript >= size )
{
cerr << "\nError: Subscript " << subscript
<< " out of range" << endl;
exit( 1 ); // terminate program; subscript out of range
} // end if
return ptr[ subscript ]; // returns copy of this element
} // end function operator[]
// overloaded input operator for class Array;
// inputs values for entire Array
istream &operator>>( istream &input, Array &a )
{
for ( int i = 0; i < a.size; i++ )
input >> a.ptr[ i ];
return input; // enables cin >> x >> y;
} // end function
// overloaded output operator for class Array
ostream &operator<<( ostream &output, const Array &a )
{
int i;
// output private ptr-based array
for ( i = 0; i < a.size; i++ )
{
output << setw( 12 ) << a.ptr[ i ];
if ( ( i + 1 ) % 4 == 0 ) // 4 numbers per row of output
output << endl;
} // end for
if ( i % 4 != 0 ) // end last line of output
output << endl;
return output; // enables cout << x << y;
} // end function operator<<
main.cpp
// Array class test program.
#include <iostream>
using std::cout;
using std::cin;
using std::endl;
#include "Array.h"
int main()
{
Array integers1( 4 ); // seven-element Array
Array integers2; // 5-element Array by default
// print integers1 size and contents
cout << "Size of Array integers1 is "
<< integers1.getSize()
<< "\nArray after initialization:\n" << integers1;
// print integers2 size and contents
cout << "\nSize of Array integers2 is "
<< integers2.getSize()
<< "\nArray after initialization:\n" << integers2;
// input and print integers1 and integers2
cout << "\nEnter 9 integers:" << endl;
cin >> integers1 >> integers2;
cout << "\nAfter input, the Arrays contain:\n"
<< "integers1:\n" << integers1
<< "integers2:\n" << integers2;
// use overloaded inequality (!=) operator
cout << "\nEvaluating: integers1 != integers2" << endl;
if ( integers1 != integers2 )
cout << "integers1 and integers2 are not equal" << endl;
// create Array integers3 using integers1 as an
// initializer; print size and contents
Array integers3( integers1 ); // invokes copy constructor
cout << "\nSize of Array integers3 is "
<< integers3.getSize()
<< "\nArray after initialization:\n" << integers3;
// use overloaded assignment (=) operator
cout << "\nAssigning integers2 to integers1:" << endl;
integers1 = integers2; // note target Array is smaller
cout << "integers1:\n" << integers1
<< "integers2:\n" << integers2;
// use overloaded equality (==) operator
cout << "\nEvaluating: integers1 == integers2" << endl;
if ( integers1 == integers2 )
cout << "integers1 and integers2 are equal" << endl;
// use overloaded subscript operator to create rvalue
cout << "\nintegers1[5] is " << integers1[ 3 ];
// use overloaded subscript operator to create lvalue
cout << "\n\nAssigning 1000 to integers1[5]" << endl;
integers1[ 3 ] = 1000;
cout << "integers1:\n" << integers1;
// attempt to use out-of-range subscript
cout << "\nAttempt to assign 1000 to integers1[15]" << endl;
integers1[ 15 ] = 1000; // ERROR: out of range
return 0;
} // end main
The program is a simple implementation of vector class(templates are not used) but still I am unable to understand
why the operater [] is overloaded to have two versions const and non-const.
I placed the below lines in both those([] overloaded) functions just to test which is being called when.
In the const version of the overloaded operator
cout << " ***************Inside constant operator[] function: Rvalue test*********** ";
In the non-const version of the overloaded operator
cout << " ***************Inside non-sonstant operator[] function: Lvalue test*********** ";
and found that everytime the non-constant version of the object is called.
I guess the only way the constant version of the object is called when I declare a constant object
say const Array integers1( 4 ) but then also its of no use I guess.
Please give some understanding on this..
This post has been edited by munitjsr2: 20 May 2011 - 11:20 AM

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