Star Wars The Old Republic

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33 Replies - 1856 Views - Last Post: 29 July 2011 - 02:50 AM

#31 Curtis Rutland   User is offline

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Re: Star Wars The Old Republic

Posted 28 July 2011 - 08:48 PM

Quote

as far as i can tell there is no skill involved just lots of time


Not to call you out here, but that's completely bullshit. During leveling that's true, but there's highly competitive raiding once you've maxed out. The real skill is setting up a proper talent build that plays off of class and spec strength, and knowing when and how to use your abilities. You can't just click buttons and do competitive DPS (damage per second) or HPS (heals per second). You have to know ability refresh times, what buffs/debuffs each applies, which ones get stronger/weaker depending on which you used last, primary resource management (mana, rage, runes, energy), secondary resource management (combo points, holy power, runic power, buff stacks, soul shards, etc...), health management (when can/must I soak damage, when must I avoid it), etc. You also have to understand fight mechanics (when is the boss vulnerable/invulnerable, when's he going to do big damage, what abilities he gains/loses during phase changes, when to burn, when to soak, etc...). And you have to put together a group of 10/25 people who all know this, specifically about their own class.

There's a ton of skill involved in RPGs. Just not usually during the leveling process (though that's when you should be learning the skill for raiding).

That's not even considering PVP, in which you must know this about every class, since you have to face them, as well as dealing with the human factor.

This post has been edited by Curtis Rutland: 28 July 2011 - 08:49 PM

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#32 modi123_1   User is offline

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Re: Star Wars The Old Republic

Posted 28 July 2011 - 09:35 PM

At the end of the day we are all clicking something to make the lights in the box do what we want.

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#33 Shiggsy   User is offline

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Re: Star Wars The Old Republic

Posted 28 July 2011 - 10:20 PM

Granted, a 10 year old could play a game like WoW and hit the level cap, it wil ltake a while and most of it will be pot luck, but they would get there. I've also lost count of the amount of gimpy pre-teens that play a game like COD and cry because they die, or the occasional 1 who will kick everyone's ass.

To say that a certain game genre requires more or less skill is rather short sighted. It's like driving, a lot of people can do it, but only the best will race.

Back to Star Wars, my first character will no doubt be the Jedi Consulare (the Spell DPS / Healer) :) 2nd char will no doubt be a Jedi Knight Guardian (Tank)

Wait time for Tank in LFG 1-2 seconds
Wait time for Heals in LFG 3-4 minutes
Wait time for DPS in LFG 1-2 hours
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#34 RetardedGenius   User is offline

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Re: Star Wars The Old Republic

Posted 29 July 2011 - 02:50 AM

View PostSergio Tapia, on 28 July 2011 - 02:17 PM, said:

I don't play MMO's that have a monthly fee. Too much pressure to put in the time to get your moneys worth. I'd rather buy a game and play when I feel like it. I'm waiting for Guild Wars 2.

I can't wait for Guildwars 2! I've got Guildwars and its three expansion packs, what a blast! I totally agree about subscription games, it's not that I'm not prepared to pay for a game it's just that in many months I may only have the opportunity to get a few hours in and paying on a monthly basis makes me feel that I've "got to get my money's worth". I wish that games like WoW would adopt a micro-transaction scheme where you purchase hours of gameplay, this is a model which has proven successful in Asia.

As for WoW, well I entered the game pretty late (just after the WotLK expansion) because several of my friends were returning back to play and suggested that I join them. The levelling was frankly quite tedious and in between the mildly interesting parts e.g. encountering a unique quest - there aren't many let's face it, most are just variations of the same "Collect me x of these", "Kill x of these", etc...

Because levelling took such a serious time investment and all of my friends were close to level 80, I was levelling as fast as possible. I didn't read quest dialogues and used the quest-helper addon which resulted in what I thought was a much less immersive experience.

When I did finally get my mage to level 80 it was a woefully underwhelming experience anyway and the WotLK content seemed to require serious hardware for graphics that appeared to have improved little since the vanilla, so I quit less than a week later.
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