WolfCoder, on 12 April 2012 - 12:36 PM, said:
wordswords, on 12 April 2012 - 12:28 PM, said:
..It is difficult not to make a great game when you have decades worth of writing to draw upon..
This is far from true and is actually a rare occurrence for them to not screw up a game set on a long established world.
wordswords, on 12 April 2012 - 12:28 PM, said:
...
I am mostly disappointed with the current trend of action RPGs and shallow plotline games that are developed by large software houses nowadays. You just have to look at the Mass Effect and Dragon Age series development to show the way things are going - they have been steadily dumbed down to try to appeal to a larger audience.
...
I am mostly disappointed with the current trend of action RPGs and shallow plotline games that are developed by large software houses nowadays. You just have to look at the Mass Effect and Dragon Age series development to show the way things are going - they have been steadily dumbed down to try to appeal to a larger audience.
...
I've always loathed the "what the fuck do I do where am I where do I go?" of the classic PC RPGs, so I love modern PC RPGs like Skyrim. They ditched the needlessly complicated RPG systems, awful controls, and endless wandering (ex: Morrowind), so now I actually notice when the story is kind of lacking.
A good JRPG doesn't need a good story since the gameplay elements are agnostic to the story (Grandia III is a good example, shit story but awesome battle system), but these modern PC games could use a much deeper story since taking control of the story and completing quests in your own ways is part of the gameplay. Skyrim is fun, but often I feel like things I do have little weight on the game world.
Even a bad JRPG story is better than a bland, boring one. FF13 is a good example of being really boring and having an equally un-involving, boring battle system to go with it.
Hm. To me, Morrowind, Oblivion and Skyrim are essentially a progression of the same game - non-linear sandbox first person RPG. I am wandering about in Morrowind, I am wandering about in Skyrim. The only difference is that Skyrim is much more polished and looks better.
The definition of 'role-playing', to me, is when you play a role - a character - in a story. Your decisions impact on the progression of that story. So, a good story and plot is essential to the game.

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