4 Replies - 1918 Views - Last Post: 24 May 2002 - 07:52 PM

#1 LoCo jOe   User is offline

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Help with soldier of fortune 2 demo

Posted 24 May 2002 - 06:43 PM

I have a dell dimensions 8100 running windows xp with 1.5ghz and a 64mb ge force 3, whenever i try and run it i get an error that says GLW_StartOpenGL() - could not load OpenGL subsystem, i have d/l the latest drivers, re-installed so many times, i have direct x 8.1, so im stuck on what to do, any help would be appreciated. Oh and an added note is that quake 3 does work, so i don't get why sof 2 wouldn't cause it uses the quake 3 engine.
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Replies To: Help with soldier of fortune 2 demo

#2 jaredigital   User is offline

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Re: Help with soldier of fortune 2 demo

Posted 24 May 2002 - 07:06 PM

http://support.dell.com

not trying to get rid of you, but that's seriously the best support site EVER. they will hook you up.

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#3 supersloth   User is offline

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Re: Help with soldier of fortune 2 demo

Posted 24 May 2002 - 07:28 PM

that's gotta be one of the weirdest problems i've ever seen. i mean, i've had opengl and other graphics card problems, but when they wouldn't work for any games, not just random ones. very strange.
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#4 Cookie Mobster   User is offline

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Re: Help with soldier of fortune 2 demo

Posted 24 May 2002 - 07:42 PM

Got this from the net so I don't know that it will work:

Quote

Go into the WINDOWSSYSTEM32DLLCACHE directory and delete OPENGL32.DLL
Go into the WINDOWSSYSTEM32 directory and rename OPENGL32.DLL to OPENGL32.OLD
Windows will pop up a dialog saying a protected system file has been modified and to insert your WinXP cdrom. Click Cancel and then Yes.
Copy the file WINDOWSAPPPATCHACXTRNAL.DLL into your WINDOWSSYSTEM32 directory and rename it OPENGL32.DLL
Finally reboot your machine.

Becareful you might have to reinstall XP if this fails :none:

Cheers Sam

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#5 MK_PRE__   User is offline

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Re: Help with soldier of fortune 2 demo

Posted 24 May 2002 - 07:52 PM

Why waste time gettin the demo when you could just leech the fairlight release?

Matt Kasper

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