Hi, while compiling some DirectX examples, I have noticed that when using my integrated graphics (Intel HD Graphics 4000) I achieve ~3000fps, however, using my graphics card (NVIDIA GeForce GT 630M), I only achieve ~600fps. I have disabled VSync in the graphics settings. I choose what device runs the application via the context menu in windows. Run with graphics processor -> (device).
This is only with things I compile seemingly. I had the same issue with my previous computers when learning OpenGL. However, if I play any other commercial games, the integrated graphics is far slower as expected. This isn't a problem by any means, but I'd be interested to know why.
Integrated graphics being faster than card
Page 1 of 12 Replies - 34047 Views - Last Post: 04 January 2013 - 04:30 AM
Replies To: Integrated graphics being faster than card
#2
Re: Integrated graphics being faster than card
Posted 26 December 2012 - 02:49 PM
Not really sure, but it is an intriguing questions. I'd assume that is a PCIe card? I am wondering if it has to do with the PCIe bus being slower than the integrated graphics, given the latter is closer to the CPU? Just a wild guess.
#3
Re: Integrated graphics being faster than card
Posted 04 January 2013 - 04:30 AM
What would happen if you got a (Intel HD Graphics 4000) as a separate video card and installed it in place of the (NVIDIA GeForce GT 630M)
I wonder if you will get the same performance as the integrated card?
I wonder if you will get the same performance as the integrated card?
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