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[link] How to Create a Custom 2D Physics Engine: The Basics and Impuls

Posted 09 April 2013 - 09:16 AM


I know quite a few folk are 'build your own' types..and I've gotten a few questions about this topic.. now a solid intro article pops up!


There are many reasons you might want to create a custom physics engine: first, learning and honing your skills in mathematics, physics and programming are great reasons to attempt such a project; second, a custom physics engine can tackle any sort of technical effect the creator has the skill to create. In this article I would like to provide a solid introduction on how to create a custom physics engine entirely from scratch.

By the end of this tutorial the following topics will have been covered, in two dimensions:

Simple collision detection
Simple manifold generation
Impulse resolution

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