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#1 java_gameDev   User is offline

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Rectangle collision next step? help

Posted 29 June 2013 - 03:39 AM

Hi. Can anyone help me on how to push back the rectangles in collision in java?
here is my collision code:
for(int i = 0; i < layer.getHeight() * 32; i ++){
            for(int j = 0; j < layer.getWidth() * 32; j++){
                TiledMapTileLayer.Cell cell = layer.getCell(i,j);
                    if(cell != null){
                        Rectangle rect = new Rectangle();

in the input i set the speed of sprite to zero everytime a collision happens. The problem though is that if I set it to zero the sprite will be stuck in its position so it would always check the collision. I think the solution is to push it back. I've been messing up with my code and i cant figure out how. Any guidance? pls

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Replies To: Rectangle collision next step? help

#2 anonymous26   User is offline

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Re: Rectangle collision next step? help

Posted 29 June 2013 - 05:41 AM

When a collision occurs it needs to be resolved. A collision resolver simply does something after a collision is detected. Your code appears to lack a resolver.

Put some code in there such that when a collision is detected between the rectangles they simply move far apart enough so that a collision is no longer detected. You can refine the actual response of the resolver later.
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