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#1 Cyclopses  Icon User is offline

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NAT vs Web services(xml)

Posted 15 October 2013 - 08:40 AM


The question goes as following, I am using a web service to let clients talk to a server and send and retrieve data from there.
However, the concept of NAT (in particular, NAT Punchthrough) seems kind of vague to me.
Reading up about it, is it really necessary to use NAT (Punchtrough) to let servers commune with clients, if I already have a thrustworthy connection, Web services.

Does this have something to do with performance? Which would be my guess.

Is that anyone that can explain (in human language) what NAT solves what Web Services can't? Or what they would simplify? Or.. Just anything that's interesting to share?

I might be asking for too much, but I am not feeling of scouring the entire web for countless days to come to the conclusion that just asking is way more efficient.

Thanks in fast advance!

For those thinking it might be in the wrong forum category, both concepts have direct involvement in online game development. Just to add.

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