This is the code:
import pygame
import sys
import winsound
pygame.init()
display_width = 800
display_height = 600
gameDisplay = pygame.display.set_mode((display_width,display_height))
pygame.display.set_caption("Open The Mouth")
clock = pygame.time.Clock()
faceImg = pygame.image.load("face_shut.png")
faceOpenImg = pygame.image.load("face_open.png")
def face(x,y):
gameDisplay.blit(faceImg,(face_x,face_y))
def faceOpen(x,y):
gameDisplay.blit(faceOpenImg,(faceOpen_x,faceOpen_y))
faceOpen_x = (1)
faceOpen_y = (1)
face_x = (1)
face_y = (1)
programRunning = True
face(face_x,face_y)
pygame.display.update()
while programRunning:
for event in pygame.event.get():
if event.type == pygame.QUIT:
programRunning = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_Q:
faceOpen(faceOpen_x,faceOpen_y)
pygame.display.update()
winsound.Beep(16.35,1)
if event.key == pygame.K_W:
faceOpen(faceOpen_x,faceOpen_y)
pygame.display.update()
winsound.Beep(18.35,1)
if event.type == pygame.KEYUP:
if event.key == pygame.K_Q or event.key == pygame.K_W:
face(face_x,face_y)
pygame.display.update()
#stopthesound
clock.tick(60)
pygame.quit()
quit()

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