i know i have to take the indexbuffer and the vertexbuffer and use their values to construct the triangles,

but what's the formula to do this lol... i have no clue, i couldn't come up with anything searching online -

i know the format of the output has to be something like

//triangle1:

[vertex1 vector3] [vertex2 vector3] [vertex3 vector3]

//triangle2:

[vertex1 vector3] [vertex2 vector3] [vertex3 vector3]

etc.

and i know some of these vertices will repeat and these 'index verts' are stored in the index list.. but what is the pattern that it follows??

do i just grab the first 2 vertices and the first index and send it out? and then do the same with the next 2 verts + 1 index? i don't know!!

This post has been edited by **basteagui**: 18 February 2016 - 12:45 AM