# Loop round board

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### #1 Norman_Bates

Reputation: 1
• Posts: 26
• Joined: 26-February 13

# Loop round board

Posted 29 October 2019 - 04:24 PM

I'm trying to create a Monopoly style game. I've got the game piece moving around the board, but I'm having some trouble with the maths keeping it going forward and also getting it to loop round if the piece's current position + dice roll takes > 40.
This is my code
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
lblDice1.Text = rnd.Next(1, 7)
lblDice2.Text = rnd.Next(1, 7)

If CInt(lblDice1.Text) = CInt(lblDice2.Text) Then
iDouble += 1
If iDouble = 3 Then
isDouble = True
End If
Else
iDouble = 0
End If

If isDouble = True Then
Button1.Parent = iPic(10)
Button1.Parent = iPic(10)
Button1.Top = iPic(10).Height / 2 - Button1.Height / 2
Button1.Left = iPic(10).Width / 2 - Button1.Width / 2
End If

iCounter = (CInt(lblDice1.Text) + (CInt(lblDice2.Text)))

Try
If lstPos = 0 Then
nxtPos = iCounter
lstPos = iCounter
Else
If lstPos + iCounter > 40 Then
nxtPos = (lstPos + iCounter) - 40
Else
lstPos = nxtPos
nxtPos = lstPos + iCounter
End If
End If
Label1.Text = "iCounter: " & iCounter
Label2.Text = "lstPos: " & lstPos
Label3.Text = "nxtPos: " & nxtPos
Button1.Parent = iPic(nxtPos)
Button1.Top = iPic(nxtPos).Height / 2 - Button1.Height / 2
Button1.Left = iPic(nxtPos).Width / 2 - Button1.Width / 2
Button1.Select()
Catch ex As Exception
MessageBox.Show(ex.Message)
End Try

End Sub

The "isDouble" and "iDouble" are just to check if the player rolls 3 doubles in a row and sends the piece to jail if they do.

The problem I'm having is in the Try.....Catch block. Where am I going wrong?
I'm using label1, label2, and label3 just to visualise what is in my 3 integer values that are moving the piece

Is This A Good Question/Topic? 0

## Replies To: Loop round board

### #2 modi123_1

• Suitor #2

Reputation: 15477
• Posts: 62,006
• Joined: 12-June 08

## Re: Loop round board

Posted 29 October 2019 - 05:59 PM

I am not certain what the issue is. Is it moving the piece when it hits a right corner, or tracking it?

Side note - you would honestly do better _NOT_ using the UI elements as variable holders. Instead have a collection or some other variable setup as the actual board, and then ship information to the UI as needed.

Even a basic array would help. That's the "official board" and the UI just represents what is on the current official board.