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Thanks in Advance. Waiting for tutorials !




Posted 26 March 2013 - 07:57 PM
Posted 19 June 2013 - 11:28 PM
Posted 25 July 2014 - 01:43 AM
Posted 26 June 2015 - 04:37 PM
Posted 13 July 2015 - 04:37 AM
Doug9055, on 27 June 2015 - 12:37 AM, said:
Posted 21 January 2017 - 03:05 PM
Posted 22 January 2017 - 01:16 AM

This post has been edited by DK3250: 22 January 2017 - 01:19 AM
Posted 16 March 2017 - 06:33 PM
class Player(sprite) # Why sprite? Why not just have all of the different 'actors' of the game in one file? O.o # I assume that sprites have more 'self awareness' so to speak? def __init__(): init must stand for initialize,... which leads me to believe it initializes with the pygame.init() but i'm not sure! self.image = #image path self.rect = #get rectangle borders, assumed for collision detection # yada yada class FallingObjects(sprite...) def init(): #create image #create rect border for collision detection #yada class main(): #imports #variable instantiations #while game loop #listen for key presses/game exit #logic for speed/direction/wins/losses/location of sprite spawn points/deletion of said sprites
This post has been edited by Zhme: 16 March 2017 - 06:38 PM
Posted 17 March 2017 - 01:30 AM
Posted 19 March 2017 - 09:40 AM

This post has been edited by DK3250: 14 June 2019 - 05:01 AM
Reason for edit:: Screendump rectified
