goto(0,0) down() goto(25,0) goto(25,25) goto(0,25) goto(0,0) up()
Check this turtle out its a pretty basic that has some complex coolness.




Posted 28 August 2008 - 06:15 PM
Posted 02 September 2008 - 03:24 PM
def drawcube():
# A cube to give the illusion of 3 dimensions.
cubex=-15
cubey=-15
plus8=+160
minus4=-80
minus5=-100
color("yellow")
goto(cubex,cubey)
down()
goto(cubex,cubey+plus8)
goto(cubex+plus8,cubey+plus8)
goto(cubex+plus8,cubey)
goto(cubex+plus8+minus4,cubey+minus5)
goto(cubex+minus4,cubey+minus5)
goto(cubex+minus4,cubey+plus8+minus5)
goto(cubex+plus8+minus4,cubey+plus8+minus5)
goto(cubex+plus8,cubey+plus8)
goto(cubex,cubey+plus8)
goto(cubex+minus4,cubey+plus8+minus5)
goto(cubex+minus4,cubey+minus5)
goto(cubex,cubey)
goto(cubex,cubey+plus8)
goto(cubex,cubey)
goto(cubex+plus8,cubey)
goto(cubex+plus8+minus4,cubey+minus5)
goto(cubex+plus8+minus4,cubey+plus8+minus5)
up()
color("black")
goto(cubex,cubey)
down()
goto(cubex,cubey+plus8)
goto(cubex+plus8,cubey+plus8)
goto(cubex+plus8,cubey)
goto(cubex+plus8+minus4,cubey+minus5)
goto(cubex+minus4,cubey+minus5)
goto(cubex+minus4,cubey+plus8+minus5)
goto(cubex+plus8+minus4,cubey+plus8+minus5)
goto(cubex+plus8,cubey+plus8)
goto(cubex,cubey+plus8)
goto(cubex+minus4,cubey+plus8+minus5)
goto(cubex+minus4,cubey+minus5)
goto(cubex,cubey)
goto(cubex,cubey+plus8)
goto(cubex,cubey)
goto(cubex+plus8,cubey)
goto(cubex+plus8+minus4,cubey+minus5)
goto(cubex+plus8+minus4,cubey+plus8+minus5)
color("green")
up()
goto(cubex,cubey)
down()
goto(cubex,cubey+plus8)
goto(cubex+plus8,cubey+plus8)
goto(cubex+plus8,cubey)
goto(cubex+plus8+minus4,cubey+minus5)
goto(cubex+minus4,cubey+minus5)
goto(cubex+minus4,cubey+plus8+minus5)
goto(cubex+plus8+minus4,cubey+plus8+minus5)
goto(cubex+plus8,cubey+plus8)
goto(cubex,cubey+plus8)
goto(cubex+minus4,cubey+plus8+minus5)
goto(cubex+minus4,cubey+minus5)
goto(cubex,cubey)
goto(cubex,cubey+plus8)
goto(cubex,cubey)
goto(cubex+plus8,cubey)
goto(cubex+plus8+minus4,cubey+minus5)
goto(cubex+plus8+minus4,cubey+plus8+minus5)
up()
sleep(1)
def engine():
reset()
up()
#the letter "E"
goto(40,70)
down()
goto(0,70)
goto(0,10)
goto(40,10)
up()
goto(40,40)
down()
goto(0,40)
up()
#the letter "E" moved to show a motion of entire shape of (-20,-20)
color("green")
goto(40-20,70-20)
down()
goto(0-20,70-20)
goto(0-20,10-20)
goto(40-20,10-20)
up()
goto(40-20,40-20)
down()
goto(0-20,40-20)
up()
#the letter "E" moved to show a motion of entire shape of (-20,-20)
color("red")
goto(40-40,70-40)
down()
goto(0-40,70-40)
goto(0-40,10-40)
goto(40-40,10-40)
up()
goto(40-40,40-40)
down()
goto(0-40,40-40)
up()
#the letter "E" moved to show a motion of entire shape of (-20,-20)
color("maroon")
goto(40-60,70-60)
down()
goto(0-60,70-60)
goto(0-60,10-60)
goto(40-60,10-60)
up()
goto(40-60,40-60)
down()
goto(0-60,40-60)
up()
#the letter "E" moved to show a motion of entire shape of (-20,-20)
color("pink")
goto(40-80,70-80)
down()
goto(0-80,70-80)
goto(0-80,10-80)
goto(40-80,10-80)
up()
goto(40-80,40-80)
down()
goto(0-80,40-80)
sleep(2),
if __name__ == '__main__':
engine()
sleep(3)
done()
#Bicyclewheel
#As the rain falls I am thankful for the cooling aire.
#The heat has been steadfast and tonight it breaks!
speed("fastest")
x=0
y=0
up()
goto(x,y-50)
down()
fill(1)
color("black")
circle(50)
fill(0)
up()
goto(x,y-40)
down()
color("white")
fill(1)
circle(40)
fill(0)
color("black")
up()
goto(x,y)
down()
goto(x+40,y)
goto(x,y)
goto(x-40,y)
goto(x,y)
goto(x,y+40)
goto(x,y-40)
goto(x,y)
setheading(45)
forward(40)
backward(80)
goto(x,y)
setheading(135)
forward(40)
backward(80)
up()
sleep(1)
reset()
write("created by dave_6_10")
Posted 02 September 2008 - 05:35 PM
from turtle import *
speed("fastest")
color("blue")
down()
for i in range(36):
for j in range(10):
forward(50)
right(36)
right(10)
up()
def DrawCube(size, zsize, boxColor, sideColor): def square(size): down() for step in range(4): forward(size) right(90) up() def side(size, zsize): down() right(45) forward(zsize) left(45) forward(size) left(135) forward(zsize) left(45) forward(size) right(180) up() color(boxColor) square(size) color(sideColor) side(size, zsize) right(90) forward(size) left(90) side(size, zsize) left(90) forward(size) right(90) color(boxColor) square(size) up() right(45) forward(zsize) left(45) down() square(size) up() DrawCube(150, 100, "black", "blue")
Posted 05 September 2008 - 10:51 AM
__author_="Dave_6_10"
__title_="Dungeons and Dragons character sheet"
__version_="1.0"
def page1():
print("""
____________________________ _______________________________ Dungeons
CHARACTER NAME PLAYER ==>-&-----
____________________________ ___________ ___________ _________ Dragons
CLASS AND LEVEL RACE AUGMENT DEITY
_______ _______ ______ _______ _______ _________ _________ _________
size age gender height weight eyes hair skin
Ability Name|Ability Ability Temporary Temporary
| score | modifier score modifier
Strength |_________|_________|___________|__________|
Dexterity |_________|_________|___________|__________|
Constitution|_________|_________|___________|__________|
Intelligence|_________|_________|___________|__________|
Wisdom |_________|_________|___________|__________|
Charisma |_________|_________|___________|__________|
Hit Points |_________|_________|___________|__________|
""")
stop=int(input("enter 1 to go to next page"))
page=stop
if page == 1: exec('page2()')
def page2():
print("""
-------------- ------------------------------
_______________________| FEATS | | SPELLS |
Campaign |--------------| |---Domain/Specialty School---|
|----------------------|______________| |_____________________________|
|______________________|______________| |_____________________________|
Exp Points | | |o:___________________________|
|______________| | |
GEAR | | |_____________________________|
""")
stop=int(input("enter 1 to go to next page"))
page=stop
if page == 1: exec('page2()')
if __name__ == '__main__':
page1()
Posted 06 September 2008 - 12:43 PM
